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What's New in r477
Release r477 was published on 17 Mar, 2026
It's the start of a new release cycle, and we have another jam-packed update for you this week! We've continued to make 3D model improvements, including a new editor user interface to toggle the initial meshes, default transforms, and usability improvements such as handling drag-and-drop to create models.
This release also adds a new pixel snapping option for layouts, which is useful for pixel art style projects. This acts similarly to having snap to grid with a 1x1 grid enabled, but without having to change your existing grid settings. Another handy addition is a new keyboard shortcut (Ctrl+Left/Right) to indent or unindent the selected event blocks in an event sheet, avoiding the need to have to drag and drop them to the right place.
Other improvements in this release include enabling WebGPU compatibility mode, which is supported in Chrome/Edge v146+ (the latest release at time of writing). This allows using the WebGPU renderer on top of the older DirectX 11 and OpenGL graphics technologies, allowing WebGPU To run on a wider range of older devices. We'll be monitoring this over time to see if any unexpected issues come up, but it should mean more systems can take advantage of Construct's improved WebGPU renderer.