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What's New in r296
Release r296 was published on 24 May, 2022
This release includes improvements for effects: first of all there is now an 'Enabled' setting for all effects in the editor, letting you set if they are initially enabled for layouts, layers and individual instances. We've also added autocomplete for effect names in effect actions to help make it easier to change effects at runtime. These should be nice usability improvements for working with effects in the editor.
We've also added an improvement for rendering transparency in 3D. Previously fully transparent pixels would still fill in the depth buffer, causing content behind transparency to disappear if it was drawn afterwards. (The "Camera distance" draw order helps avoid this.) Now fully transparent pixels don't fill in the depth buffer, so this will not happen even with the wrong draw order. However note that semitransparent pixels still fill in the depth buffer, so you'll still need to get the right draw order for correct 3D rendering with semitransparency. If you use a retro-style point sampling though, that may not be a problem, in which case the new rendering mode should always render transparency correctly!
There's also a few more smaller additions and a batch of bug fixes detailed in the changelog below. Stay tuned for more updates!