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What's New in r469
Release r469 was published on 20 Jan, 2026
This week's beta release introduces a major new feature: a built-in 3D model plugin!
We will be covering this in more detail in a future blog post, but in short, our goal has been to properly integrate 3D models with the editor to ensure they work well with other features. This includes integrating with spritesheets, export optimizations, memory management, the Animations Editor, and more. Currently only GLTF/GLB formats are supported, and you must first import 3D models to the Project Bar before you can choose to use them with a 3D model object. This is the first release of a major new feature so expect some rough edges and bear with us while we get things working smoothly. However it's a major step towards further 3D support in Construct!
That's not all this week either! We've also added a long-requested ability to change the sampling mode at runtime. This also covers having a sampling mode setting in the editor for layouts, layers, and individual instances, and the ability to change all of them at runtime. This makes it easy to do things like set a layer to pixellated-style nearest sampling, while the rest of the project defaults to high-quality trilinear sampling - or vice versa. There's also support for this via scripting APIs and in the SDK. While we were working on this, we also added in the ability to set the anisotropic filtering setting at runtime (but that remains a project-wide setting).
As ever there's a batch of bug fixes. Happy testing!